Friday, April 18, 2008
Mortal Kombat Vs. DC Universe
As a long time Mortal Kombat and DC fan, I just had to post this. A fighting game where they'll battle to the death and sets the DC Universe on a platform never seen before until this fall!
Friday, March 21, 2008
Cool tool for NVIDIA users
Thursday, February 28, 2008
Oooo Wii...!!
Friday, February 15, 2008
New 2D Fighter coming soon...BlazBlue!
Thursday, February 14, 2008
Garage Games releasing Torque for Wii 1.5
GarageGames, the leading technology provider for independent game developers, together with Pronto Games, co-developer on Torque for Wii, has announced a host of updates including the the 2D drag and drop functionality of Torque Game Builder to their Nintendo Wii game development solution.
First unveiled at the Nintendo Developer Conference in June, Torque for Wii features extensible Wii Remote support, Wii optimized skinned mesh rendering, compressed texture, interior support, and hardware blending for terrain textures. Developers will also find a powerful WYSIWYG tool chain for designers, scripting language support, a comprehensive Lot Check compliance component, and Wii graphics and audio abstraction layers.
"We're thrilled to have had one of the first affordable solutions out there for Wii game development and with the huge success of the Wii platform, developer interest Torque for Wii has been off the charts," said Brett Seyler, GarageGames VP of Business Development. "Torque for Wii continues to improve and mature and with this technology in the hands of some very talented studios, we're going to see a lot more more great games like Pronto's Destiny of Zorro come to the Wii."
GarageGames has said that they expect to see a new level of interest in Torque for Wii from casual developers due to the new 2D drag and drop game creation features of Torque Game Builder which are now incorporated into Torque for Wii. Torque Game Builder is a popular solution for casual game developers looking to make games for PC and Torque for Wii now offers those games a path to the Nintendo Wii. GarageGames claims more than a dozen titles in development for the Wii using Torque.
The company has provided publicly on their website that Torque for Wii licensing for developers has no term limits on development and a zero-royalty, flat-fee structure. They have also said that heavily discounted license pricing is available for games targeting the WiiWare downloadable service, versus those aiming for disc-based retail delivery.
http://www.garagegames.com/products/torque/twii/
Monday, February 11, 2008
Kane's Wrath
Friday, February 8, 2008
GET OVER HERE!! Mortal Kombat hitting the big screen again!
Well this is actually movie news but MK lies dear to my heart as a gamer, which is why I'm a bit skeptical about another movie. I mean the first movie was decent, but the second movie was terrible. "Oh how I miss the excitement of learning new fatalities and watching in awe as my favorite MK characters perform some of the goriest moves ever scene in a video game". Ok sorry I had a moment there. Anyways the next movie will not be a sequel, but more like a re-envisioning. Well, hopefully they'll stick closer to the source material this time. Although many of us were under 18 when we first played Mortal Kombat, the movie should stick closer to the game and go for an 'R' rating. I would like to at least see the famous Scorpion spear move, "Get Over Here!!". Then maybe have the camera follow the spear and right into his opponent's head. Then he pulls the head clean off of the torso with nice crisp sound effects and all. Yeah I know that's sadistic, but hey its MORTAL KOMBAT!! Here's the article from MovieHole
Filmmaker mink, attached to direct the third installment – or is it a reboot? - of the “Mortal Kombat” movie series, dropped by the compound today to answer questions about the video-game cum film.
The status of the film, as of today, is that “...the Producers are working out their deals with the studio and arranging their financing”, says the director, who helmed Steven Seagal's “Into the Sun”.
mink says the project isn't so much a sequel as it is a “re-envisioning(if that is a word) of the Mortal Kombat franchise from top to bottom. Todays audience is a savvy involved group so the film must be A plus plus in every area in order to capture the magic of the first film. It is taking the entire concept to the next level across the board in every area visual design, story, cast, FX, photography and most importantly the fighting scenes. The original Mortal Kombat game was born a child of many visual loves by the creators at midway so this latest version borrows heavily from that pioneering spirit and must be thought out and executed at the highest level in order for it succeed in today's market place. This is no overnight task.''
Though the IMDB has Christopher Lambert returning as Raiden, mink says casting hasn't begun yet.
“First things first, is the way these larger projects need to be done. It is still in the business stages but once that is squared away all casting options will be explored along with the continued development of the best story line.”
The last we heard the film was supposed to be shot in Louisiana.
''At one point Louisiana was on the table for various reasons. It still maybe in the future if that is appropriate place to work for the picture''.
Though Drew McWeeny and Scott Swan wrote the original draft of the script, “the writing has been handled by the Producers and their writers at Threshold Studios in conjunction with Midway, of course.”
So there you have it. Not quite time to “Fight!” just yet, but when it is, we'll scream “Get Over Here!”.