Friday, April 18, 2008

Mortal Kombat Vs. DC Universe



As a long time Mortal Kombat and DC fan, I just had to post this. A fighting game where they'll battle to the death and sets the DC Universe on a platform never seen before until this fall!






Friday, March 21, 2008

Cool tool for NVIDIA users

This is a cool widget from NVIDIA that helps you determine what driver you need. Sorry ATI users, I haven't found a tool like this for their products.


Thursday, February 28, 2008

Oooo Wii...!!

I haven't updated my blog in a while, but I will be updating very soon. Plus, I finally got my own Nintendo Wii. I was gonna wait and get a PS3, but I took advantage of an opportunity to get a new Wii. I think I made a very good choice. It's a very cool and innovative system. I love the Wii Sports, especially Boxing. I started a GameFly account and I recently received Resident Evil Wii version (very cool game!). Next month I'm all set to play the new Super Smash Bros. and a few others. Well, stay posted as I'll be updating very soon. Peace!

Friday, February 15, 2008

New 2D Fighter coming soon...BlazBlue!

I've always been a fan of the fighting genre since the good old days of playing Street Fighter at the local arcade. Street Fighter has dominated the genre for years along with others like Mortal Kombat and Soul Calibur(originally SoulEdge and SoulBlade). Street Fighter has always been the most popular 2D fighter but games like Guilty Gear came through and dominated its predecessors as far as graphics and gameplay. Although Street Fighter 4 will be due out within the next year or so, many have been eying a new and fierce competitor called BlazBlue. I've been researching this game, but there is a limited amount of resources unless you can read Japanese. The game is being developed by ARC System Works, the same developers behind Guilty Gear. BlazBlue combines high resolution 2D characters against high resolution 3D backgrounds. This game will push the 2D graphics enveloped to the HD arena. Previous 2D games would actually look a bit pixelated on HD screens. It will make its debut at Japanese arcades around December. There isn't an official release date for the U.S nor any info on which home system it'll be available on, but I did find some stunning screenshots. Enjoy!


Thursday, February 14, 2008

Garage Games releasing Torque for Wii 1.5

This is actually good news for indie game developers. The Wii is the number one next gen system right now and there is no stopping it anytime soon. I only have a little experience with Torque but I do know that it is a really nice engine and it's only getting better. It's nice to have a great engine that helps the indie developers tap into the ever growing console wars. Instead of me giving all of the details, here is an article from my favorite source,IGN



GarageGames, the leading technology provider for independent game developers, together with Pronto Games, co-developer on Torque for Wii, has announced a host of updates including the the 2D drag and drop functionality of Torque Game Builder to their Nintendo Wii game development solution.

First unveiled at the Nintendo Developer Conference in June, Torque for Wii features extensible Wii Remote support, Wii optimized skinned mesh rendering, compressed texture, interior support, and hardware blending for terrain textures. Developers will also find a powerful WYSIWYG tool chain for designers, scripting language support, a comprehensive Lot Check compliance component, and Wii graphics and audio abstraction layers.

"We're thrilled to have had one of the first affordable solutions out there for Wii game development and with the huge success of the Wii platform, developer interest Torque for Wii has been off the charts," said Brett Seyler, GarageGames VP of Business Development. "Torque for Wii continues to improve and mature and with this technology in the hands of some very talented studios, we're going to see a lot more more great games like Pronto's Destiny of Zorro come to the Wii."

GarageGames has said that they expect to see a new level of interest in Torque for Wii from casual developers due to the new 2D drag and drop game creation features of Torque Game Builder which are now incorporated into Torque for Wii. Torque Game Builder is a popular solution for casual game developers looking to make games for PC and Torque for Wii now offers those games a path to the Nintendo Wii. GarageGames claims more than a dozen titles in development for the Wii using Torque.

The company has provided publicly on their website that Torque for Wii licensing for developers has no term limits on development and a zero-royalty, flat-fee structure. They have also said that heavily discounted license pricing is available for games targeting the WiiWare downloadable service, versus those aiming for disc-based retail delivery.

http://www.garagegames.com/products/torque/twii/

Monday, February 11, 2008

Kane's Wrath

I've been a fan of the Command and Conquer series for about 10years now and they only get better throughout the years. The latest of the series is Command and Conquer 3: Tiberium Wars. This March EA will be releasing an expansion pack called Kane's Wrath. Command and Conquer is known for the intense superweapons that can change the course of a game. The new expansion will feature Epic Units which are about as powerful as a regular Superweapon. Check out the preview below.



Friday, February 8, 2008

GET OVER HERE!! Mortal Kombat hitting the big screen again!




Well this is actually movie news but MK lies dear to my heart as a gamer, which is why I'm a bit skeptical about another movie. I mean the first movie was decent, but the second movie was terrible. "Oh how I miss the excitement of learning new fatalities and watching in awe as my favorite MK characters perform some of the goriest moves ever scene in a video game". Ok sorry I had a moment there. Anyways the next movie will not be a sequel, but more like a re-envisioning. Well, hopefully they'll stick closer to the source material this time. Although many of us were under 18 when we first played Mortal Kombat, the movie should stick closer to the game and go for an 'R' rating. I would like to at least see the famous Scorpion spear move, "Get Over Here!!". Then maybe have the camera follow the spear and right into his opponent's head. Then he pulls the head clean off of the torso with nice crisp sound effects and all. Yeah I know that's sadistic, but hey its MORTAL KOMBAT!! Here's the article from MovieHole


Filmmaker mink, attached to direct the third installment – or is it a reboot? - of the “Mortal Kombat” movie series, dropped by the compound today to answer questions about the video-game cum film.

The status of the film, as of today, is that “...the Producers are working out their deals with the studio and arranging their financing”, says the director, who helmed Steven Seagal's “Into the Sun”.

mink says the project isn't so much a sequel as it is a “re-envisioning(if that is a word) of the Mortal Kombat franchise from top to bottom. Todays audience is a savvy involved group so the film must be A plus plus in every area in order to capture the magic of the first film. It is taking the entire concept to the next level across the board in every area visual design, story, cast, FX, photography and most importantly the fighting scenes. The original Mortal Kombat game was born a child of many visual loves by the creators at midway so this latest version borrows heavily from that pioneering spirit and must be thought out and executed at the highest level in order for it succeed in today's market place. This is no overnight task.''

Though the IMDB has Christopher Lambert returning as Raiden, mink says casting hasn't begun yet.

“First things first, is the way these larger projects need to be done. It is still in the business stages but once that is squared away all casting options will be explored along with the continued development of the best story line.”

The last we heard the film was supposed to be shot in Louisiana.

''At one point Louisiana was on the table for various reasons. It still maybe in the future if that is appropriate place to work for the picture''.

Though Drew McWeeny and Scott Swan wrote the original draft of the script, “the writing has been handled by the Producers and their writers at Threshold Studios in conjunction with Midway, of course.”

So there you have it. Not quite time to “Fight!” just yet, but when it is, we'll scream “Get Over Here!”.